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Civ 6 wiki harbor
Civ 6 wiki harbor







So no, it's very rare to find a city that can build every district, but I find that most of the time, after the first few districts, what I end up building tends to be more just what I feel that my empire needs most. And some cities can get a really nice campus or holy site spot and get a +5 bonus there, but there's not much you can do to really make a "specialized" city out of that bonus. Sure, if a city has a lot of hills, it can be a little more specialized for production. In most ways, the way the game is set up, every city ends up being "generalized", as other than a slight difference in adjacency bonuses, every city with a commerce hub will get the same gold production, or every city with a campus will have the same science (not counting science per pop).

Civ 6 wiki harbor plus#

Through buildings and policies, I can usually get my cities to size 10-12 before neighbourhoods come online, so take that base plus a neighbourhood and a sewer, and you can easily get cities to size 16 if you have the food for that (which isn't too hard with internal trade routes)

civ 6 wiki harbor

As you go through the game, I find housing tends to be what limits me most. The first district is at pop 1, so at size 16 you can have 6 districts in a city, or 7 if playing as Germany. When I was playing as India or Kongo, I did get cities up to the high 20s, although at some point, I didn't feel the need to build more districts in the cities. I do find that you can get cities pretty big by the end of the game. How generalized can you get? Assuming a max population of around 15, and the 20-tiles-per-city I guesstimated, how generalized can you get? I've seen strategies where the three biggies (Campus, Commercial Hub, Industrial Zone) are placed in every city's area, that leaves only two other districts per city. In those 10 tiles, you've got to have the housing for 30 pop (after city center and rural towns, probably 5 neighborhoods for late-game?), farms to feed them, mines to provide the production needed, a couple of wonders, etc. Lock up 10 tiles with districts, and you're down to 10 free. I figure that any city, on average, will have 24 tiles (two hexes out, plus 1/3 of the hexes in the third ring), maybe reduced to 20 when taking away the worthless tiles (e.g., mountains).

civ 6 wiki harbor

To get the 10 specialty districts, I think it's one per 3 population (?), so you'd need a population of 30. But the more I thought on Civ 6, the more it's obvious it wouldn't work. I like "jack of all trades, master of none" cities, in Civ and MoO. I was looking through the strategies for setting up cities, and it struck me. So EXPECT a lot of misunderstandings below.

civ 6 wiki harbor

The only info I have is what I've read on the Civ 6 wikia and a few posts here and on reddit. I'm considering buying if it gets a 50% off sale.







Civ 6 wiki harbor